// MapEditNH2 Ver.1.33 *.map -> C source Convert.
// Full Cell File Name : room.cell ( number : 0-511 )
// Part Cell File Name : b_dome.cel ( number : 512-1023 )

#define	MapSizeX_dome01_3	9
#define	MapSizeY_dome01_3	8

const u16 dome01_3_OutRangeCell[4] = {
0x0001,0x0001,0x0001,0x0001,
};

const u16 dome01_3_MapData[ MapSizeX_dome01_3*MapSizeY_dome01_3 ] = {
0x0401,0x0401,0x0350,0x0350,0x0351,0x0602,0x0352,0x0350,0x0350,
0x0401,0x0401,0x0358,0x0358,0x0359,0x060a,0x035a,0x0308,0x0308,
0x3401,0x3401,0x0353,0x034c,0x034d,0x034c,0x034d,0x071f,0x0717,
0x3401,0x3401,0x035b,0x0346,0x0345,0x0346,0x035e,0x035f,0x035d,
0x3401,0x3401,0x0363,0x0364,0x0346,0x0345,0x0366,0x0367,0x0365,
0x3401,0x3401,0x036b,0x0346,0x0345,0x0346,0x036e,0x036f,0x036d,
0x3401,0x3401,0x02e8,0x02f8,0x0346,0x0345,0x0337,0x034c,0x033f,
0x0401,0x0401,0x06f0,0x0700,0x03a4,0x03a5,0x03a6,0x0346,0x0345,
};

const MapScreenData dome01_3_map_data =
{
	MapSizeX_dome01_3,
	MapSizeY_dome01_3,
	dome01_3_OutRangeCell,
	dome01_3_MapData,
	&room_char_data,
	&b_dome_char_data
};
